Sunday, 26 April 2015

Get to the Longship! A Revenant Battle Report

We've opened the box and read the rules, now it's time to bring out the Revenants...

Mighty Kyle's Anglo Dane warlord surveyed the carnage around him. Bodies of dead priests lay all around. It was a grim business, but necessary. After all why should the church retain all of the wealth. There were warriors to pay and battles to fight. The looted riches would be much better used fighting the invading North Men, rather than providing more food for the overfed clergy. As for the livestock, these will provide good feasting once the warband sails back to more friendly lands...

The warband emerged from the Monastary and gathered their loot. The livestock were frisky and needed careful handling. If too many were assigned to a unit of men it would likely slow their escape.

 

 

 

Between the warband and the ship lay wooded country. On one flank was a mist shrouded marsh. Directly ahead the ground was rocky and broken.

 

 

The mist seemed to have a life of its own, it writhed and glowed with an eery green light.

 

 

In the distance a shambling mass of bodies emerged from the mist. Their erratic animated forms stumbled forward, driven onwards by the sheer will of their necromatic master.

 

 

The undead have crawled from their graves! Worse still, they now stand between the warband and the safety of their ship. Mighty Kyle's warlord looked at the landscape before him... He suddenly realised that they had spilt blood on a plain filled with charnel pits. How would they escape?

 

 

Four units of undead blocked their escape, with each unit composed of 12 undead levy.

 

 

The foul stench of their passing carrying all the way from the 1980's...

 

 

The necromancer lifted his arm and the undead host shuffled forwards, intent on devouring living flesh. The necromancer had various spells at his disposal. These were all written in blood within an ancient tome called the Revenant SAGA Battle Board...

 

 

Although the necromancer could only roll three of the fabled SAGA dice, each of his undead units generated a Dread Token (provided at least 10 levy remained unhewn). Sadly no Dread Tokens arrived in the mystical Revenant Box, so proxies needed to be found. Fortunately the realm of Warhammer came to the rescue and suitable trinkets were found.

 

 

By collecting Dread Tokens, the necromancer could expand on his magical abilities. In times of need he could use them to roll extra dice and even spend them to absorb wounds. The necromancer examined his Battle Board and found a spell to instill fear into his foe.

 

 

Never was a SAGA ability better named (or would have been if bowel had been spelt correctly - thanks to Christopher Regan on the Oldhammer Facebook page for spotting this)! Across the plain, Mighty Kyle reviewed his empty Battle Board and regretted his rash decision to fund the coffers with the blood of Christian priests...

 

 

Fortunately for the Anglo Danes, the Revenants shuffling movement was limited to S. More SAGA dice and Dread Tokens were needed to increase the rate of their advance.

It was time for the Anglo Danes to roll the dice and face their fate.

 

 

Hoping to slow the advance of the undead, the Anglo Dane warlord unleashed his dice and several of the undead were TRAPPED.

 

 

But since they were already dead, the Revenants could not be exhausted. Although they acquired fatigue, their advance could not be stopped. In combat the fatigue could be used to eliminate individual corpses, but they would first have to be engaged in melee. Perhaps the levy slingers of doom could stop the advance?

 

 

Overcoming their fear, the levy unloaded their slings, but only a single corpse fell.

 


 

Unbeknown to the Anglo Danes, Revenants do not feel pain and with an armour save of 5, they proved difficult to kill with missiles. Close combat would be needed!

Their stones spent, the levy stood firm. But ahead of them the undead rattled onwards.

 

 

 

The shambling mass of decay fell upon the Anglo Dane slingers. Rancid nails clawed at living flesh. The levy fought bravely but the undead prevailed. Unfortunately a strange flux in the mist meant that the Anglo Dane levy could not fall back. Behind them stood their own hearthguard blocking their escape. If they moved they would find some of their unit too close to their foe (ie within VS), so they stood their ground and the Revenants were forced to withdraw.

 

 

A unit of Anglo Dane warriors lowered their spears and charged, falling upon an undead unit on the left flank.

 

 

Undead limbs were hewn, but red blood was also spilt. Although only two warriors remained standing, the undead were forced back.

 

 

The necromancer reviewed his front line. Previously animated corpses lay rent on the ground. But only the living die! Casting dice and reviewing the battle board it was time to raise the fallen.

 

 

Add three models (six with the Dread token) to existing units. Yes plural - units!

'What?!' Came the cry from an anguished Mighty Kyle. The dead returned to the battlefield.

 

 

Axes were sharpened and with a fully loaded battle board an eight man unit of Anglo Dane hearthguard charged into the fray. With Dane Axes flying, all Mighty Kyle needed with his 21 dice was a roll of 2 or more.

 

 

The Revenant unit was no more. The dead can't rise to join a unit that no longer exists. But the hearthguard were now spent with no battle board abilities to defend them. More Revenants surged forward.

 

 

As the dust settled, the pigs squealed and tried to escape from the single remaining hearthguard. Ten undead were hewn, but would they return?

 

 

On the opposite flank, foul animated corpses fell upon the remaining warriors. Their outstretched limbs ripping the life from the living.

 

 

The forces of darkness could not be stopped. How would Mighty Kyle's Anglo Danes escape? Close scrutiny of the battle board was needed!

 

 

Surveying the scene ahead of him, Mighty Kyle realised that although his right flank was weakened, little stood before his warlord and the necromancer.

 

 

A plan was hatched and the Anglo Dane warlord raced towards his foe, hacking two Revenants into pieces before he halted.

 

 

The warlord was exhausted but stood resolute. He may yet escape with his life! On his left flank another unit of hearthguards still guarded their plunder. Charging forwards they eliminated the undead that stood before them.

 

 

Only a single unit of Revenants now stood between them and their ship!

 

 

Was victory within the grasp of Mighty Kyle?

 

 

The necromancer surveyed the scene before him. A lone hearthguard stood close to his warlord. Summoning the black arts, the necromancer let lose a bolt of foul magic and the hearthguard disappeared writhing in blue flames. The Anglo Dane warlord stood alone, exhausted. Behind the warlord the earth around a grave pit started to give way...

 

 

The GATES OF HELL were opened and a unit of 12 undead levy clawed their way from the tortured earth.

 

 

Shambling forwards, the undead smelt fresh blood...

 

 

Exhausted, the Anglo Dane warlord was filled with despair and found himself OVERWHELMED.

 

 

Realising his blasphemy would not go unpunished, the warlord prayed for forgiveness from his god. But the mouths of the ravenous horde were relentless in their hunger and the warlord fell in disgrace.

 

 

The undead horde then sort out fresh meat and shambled towards the remaining levy.

 

 

With his Revenants pursuing what remained of the Anglo Dane levy, the necromancer's attention was drawn to the cries of battle as the hearthguard charged. Although they suffered heavy losses, the hearthguard were victorious, eradicating the Revenants that had blocked their flight.

 

 

Another grave pit lay ahead. Could it be opened in time?

 

 

The levy were devoured and the nearby warriors fled in panic, with the undead following under their own instincts. But the necromancer was exposed and found himself pursued by Mighty Kyle's now rested hearthguard.

With less than 10 Revenants left standing, the undead unit could not generate a Dread Token. Although the necromancer still rolled three dice, he could not open the grave so retreated. Perhaps the hearthguard could be stopped with a blast of magic?

 

 

Too late, the necromancer realised he was out of time and luck. The hearthguard threw in everything they had and the necromancer fell.

 

 

With no master to guide them the few remaining undead crumbled away. But when the hearthguard thrust their swords into the crumpled cloak that lay before them no body was found. In the distance a harsh cackle could be heard trailing away into the mist...

 

Wow this was a game and half. There is no turn limit in the scenario and we went on for more than 3 hours! In this scenario, the Revenants simply need to kill their opponents, gaining slaughtering points for each model removed from play. The Monastary raiders must escape with their ill gotten gains. Although the Anglo Dane warlord died, the warband could still generate SAGA dice so we continued. Once the necromancer had fallen the Revenants could no longer generate SAGA dice so victory went to Mighty Kyle. If there had been one more undead in the last Revenant unit though, a Dread Token would have been generated. Since Dread Tokens can be exchanged for SAGA dice and used to soak up wounds, it was a very narrow victory indeed. I really enjoyed playing the Revenants and look forward to raising them once again.

 

22 comments:

  1. Nice review, good to see how the faction works on the board. Might have to pick some up now... Interesting to see how they would fare against a more aggressive force :)

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    1. Thanks! Since this was there first outing, I was trying to explore the battle board and use as many options as possible - just to see the outcome. As ever with SAGA though, there were never enough dice!

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  2. Very nice write up Lee. A great game too! Dread slingers of doom fell to their doom. I delight in the irony. Good on Kyle winning as he did too!

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    1. Thanks! Kyle was pretty chuffed when the necromancer fell... If only I could have opened the second grave pit

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  3. Most interesting! I'm somewhat surprised that you got in a game so quickly with this new faction :-) .

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    1. Particularly as I was on Sunday dinner duty... I'd promised Kyle we'd play with the new faction on Sunday and he asked if I would write it up as a report as well. He wants it to be known that I made him grimace btw. Busy weekend - but fun!

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  4. Nice report and a good looking table. I need to follow your example and get some terrain built up. Also thanks for the Salute pictures, I need to look at that Oldhammer game some more.

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    1. Thanks Sean. I hope to make a 'proper' table one day. We use a GW grass mat with various bits of scatter terrain for now. I did put some effort into making the terrain look ok though. The problem with SAGA is that terrain can be a bit limited, in this game just four items & the Monastary. I'm therefore thinking of making some simple items to act as pure scenery (ie no game effects). Things like bushes and other clumps of vegetation etc.

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  5. The look on the Mighty Kyle's face is priceless. Well deserved win for the lad though, I feel.

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  6. Brilliant. Gripping stuff! I've already picked up the Revenants and have being up that very Saxon Church...looks great!

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    1. Cheers Gordon! Revenants are definitely a lot of fun to play.

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    2. Oops. That should have been 'eyeing up' that very Saxon Church!!

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  7. Great little battle report mate, can't get better the Oldhammer and SAGA :D

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    1. Thanks a lot Chico. I've used a few of the old Citadel Vikings as Hirdmen - nice sculpts with lots of character.

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  8. Great report! Happy to say I'm a Follower of yr blog now, as you've got some very inspiring ideas.

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