Sunday, 27 November 2016

Mythic Battles: Pantheon

Not only does this new game by the creators of Conan look absolutely fantastic, but I rather suspect that many of the figures will find their way into quite a few other games!  It's up on Kickstarter right now. I managed to grab an early bird (my first ever, yeah!) - anybody else backing it? 


Tuesday, 22 November 2016

Aetius & Arthur!

Wargames Illustrated have posted up a quick preview of the new SAGA supplement. A couple of things to note. The supplement represents an expansion of the C&C rulebook, but allows modified use of some Dark Age warbands. I have this on preorder so will publish a more in depth review when I receive my own copy. 



Thursday, 27 October 2016

Conan Has Arrived!

And it comes in not one, but two large boxes!  

It's certainly taken awhile and I know there are some issues with the rulebook and a few of the figures. But on the whole, the game looks amazing and we're really looking forward to getting it on the table!


Sunday, 18 September 2016

Games and More Games!

It's been quite a week! The hot weather followed by very heavy rain has prevented me from doing my day job, so I've managed to get quite a bit of painting finished (archaeologists, camels and even some figures from Congo are nearing completion). I've also managed to get quite a few games in. Along with yesterday's Doctor Who game I had a fantastic game of C&C The Great War with John at Friday Night Firefight Club.


A really super game!

If that wasn't enough, today was our (now annual) Hail Caesar big game! There were at least 1500 points per side on the (large!) table with five divisions of Romans battling against three divisions of Macedonians supported by two divisions of Indians. My Celts entered as Gaul mercenaries - available to the highest bidder! The Macedonians won the bid for the Gauls and the Romans found themselves on the wrong end of several hundred very sharp sticks!


Thanks to everyone for making it such a great day!  

Saturday, 17 September 2016

Pyramids of Mars - Damsel in Distress

The story so far...

The TARDIS has been pulled from its course and materialised in a rambling old Priory, somewhere in the English countryside. A mysterious Egyptian called Namin has taken up residence and the owner, Marcus Scarman, is missing - last seen at an archaeological dig just outside Cairo. Worried about Marcus' prolonged absence, Dr. Warlock began a desperate search for his friend and pushed his way past the butler, Collins, to discover  the truth that he believed was hidden somewhere in the priory. After a close encounter with Namin and his robot mummies, Warlock and The Doctor together with Sarah Jane and Collins escaped through an old priest hole. Although they didn't find Marcus, they did find an old scroll with hieroglyphs that describe an ancient relay device hidden within an Egyptian tomb. 

 After emerging from a cave entrance, the group fled through the woods hoping to seek refuge with Marcus' brother Laurence. But they are pursued by Namin's mummies. Just as they are nearing safety, A bandaged hand reached out and choked the life from Warlock. 

 The Doctor has a plan, but he is thwarted by a Forcefield that envelops the grounds of The Priory. Taking Sarah Jane he searched for the control mechanism that would allow him to disable it. Again, he and Sarah are pursued by mummies, but The Doctor succeeds and finds the mechanism hidden in an old Egyptian jar. But Sarah finds herself face to face with a mummy and is captured. Before she passes out she sees The Doctor struggle with a mummy. Struggle and fall...

The Doctor rubbed his head and staggered to his feet.


[Kyle failed to recover all of The Doctor's hit points in the post game review, so was forced to use two points of luck. He therefore starts this scenario with just 4 luck points]

After stumbling back to the lodge, The Doctor is determined to rescue Sarah from the clutches of Namin.

"We can sneak back in through the cave", suggests Collins.

"Yes!" exclaims The Doctor, "But we'd best split up. Take Laurence through the secret passage and I'll find my own way in through a window." 

[Since The Doctor had to find an unlocked window he would enter play after D3 turns - Kyle rolled a 4, so turn 2].    

Two mummies stand guard beside the communication device - disguised as an Egyptian sarcophagus. If Namin reaches it he can request a gift from Sutekh...    
Laurence and Collins emerge from the priest hole.  "I say!" exclaimed Laurence, "I bet she's hidden in a sarcophagus!"   
Whilst Laurence is searching for Sarah, Namin enters the priory through the hall and scurries along the corridors to communicate with Sutekh.    
Meanwhile The Doctor finds the window to the library unlocked. He opens it and climbs through. 
"Hmm" he muses, "should be able to find something useful here..." 

[Before the game started, the library was designated as a location where inventions could be discovered]   
Laurence finds nothing amongst the dusty boxes, but his actions attract the attention of a robot mummy. Luckily Laurence has brought his rifle and when he hears the door open he spins around and shoots the mummy square in the chest!  

[unfortunately for Kyle each mummy has two hit points] 

Collins cowers in fear on the balcony whilst Laurence retreats, firing as he goes. The mummy seems impervious to his bullets. Laurence closes his eyes...   
But the mummy climbs the stairs and heads straight towards Collins!  

[in this scenario a dead Collins is worth more VP to me!]   

Taking aim, Laurence fires again. The mummy staggers and then falls!  

While The Doctor continues to work on his invention, Namin reaches the communication device. Sutekh speaks... And grants the gift of another robot mummy! 

"Kill them!" commands Namin, "Kill them all!"

The mummy enters Laurence's room and shuffles towards the stairs. Again Laurence fires. The mummy staggers but remains standing.

Collins panicks and leaps from the balcony. He runs across the room and takes refuge behind some crates. 

Bullets bounce off the mummy as it shuffles towards Collins. The mummy pushes aside the boxes and grabs Collins who is crushed to death. 

Another mummy heads off towards the library, but The Doctor has made a breakthrough and discovered how to block the signal that controls the robot mummies.

[the invention roll was jammer +2]

The Doctor adjusts his sonic screwdriver and the mummy suddenly lurches to the side crashing into a wall! 

Seeing his chance, The Doctor sprints past the mummy and flings open the lid of a sarcophagus. Inside is Sarah Jane, a little shaken but otherwise unharmed. 

"Doctor!", cries Sarah, "Let's get away from this beastly place!"

"We will Sarah, but first we must stop Sutekh or he will destroy Earth!"

Namin calls once more upon Sutekh for assistance. 

The communication device pulsates and a dark figure appears. 

"Sutekh grants a gift" it announces. "Sutekh grants the gift of death!"

Grabbing Namin, Sutekh's minion discharges a pulse of energy and Namin drops to the ground dead.

"Sutekh needs only one servant!"

The minion seems to shimmer and then transforms into the pale, ghost like incarnation of Marcus Sharman!

Marcus turns to the communication device. 

"Build me a rocket!" Sutekh demands. "Build me a rocket that will free me from these bonds!" 

"Did you hear that Doctor?" exclaimed Sarah Jane. "The voice sounded like it came from inside my head."

"Yes Sarah. Sutekh's psychic powers are growing stronger. We must hurry!"

Suddenly there's a noise behind them.

"But we'll have to do something about that robot mummy first!"

[time for Kyle to bring out the big guns!]

[time for Kyle's dad to show who's got the biggest guns!]

Using his jammer to disable the pursuing mummy, The Doctor leads Sarah Jane back to the storeroom. 

"But I don't understand Doctor! Why can't we just leave? We know Sutekh doesn't destroy Earth. I'm from the future, he can't destroy it!" 

"Can't he?"

The Doctor and Sarah Jane enter the TARDIS. 

"Where are we?" asks Sarah Jane. 

"Earth" replies The Doctor. "This is the future Earth if Sutekh frees himself from his prison" 

Back in 1911, Laurence continues to struggle with a seemingly endless onslaught of robot mummies. Despite his sure aim, he realises that he can't fight his way further into the priory. Pursued onto the balcony, he climbs into the priest hole and escapes. 

The TARDIS rematerialises in the storeroom. The Doctor and Sarah Jane check that they are alone before leaving the TARDIS and opening a window. They then climb through, back into the grounds of the priory. 

"You see Sarah. We can't just leave. Now come on there's a rocket to stop!"

Stay tuned for Hit the Hut!

Friday, 16 September 2016

Pack Animals

I picked up these camels last year at SELWG and intend for them to be scenery items for our DWMG campaign.  

With the demise of my iPad blogging software, I've been hunting around for a replacement. Blogging directly in Blogger is quite a faff on an iPad and the Blogger iPad app is, well poor. Anyway I've now found BlogPad Pro. We'll see how it works after a couple of posts...   

Tuesday, 13 September 2016

Intrepid Explorers for DWMG and Congo

Bit of a milestone. Last four figures are now painted for our DWMG Pyramids of Mars campaign. I've also finished all of the terrain bits I need for the last scenario. Here's a sneak peak.

I took these shots to see how the terrain items sat together, the actual game will likely be played in a smaller area.

The robot mummies will be aided by a group of tomb robbers.

And here are the last four figures, stalwart archaeologists ready to dig into the Ancient tombs for the advancement of science, but completely unprepared for what they might unearth...

I rather suspect that these four may well find themselves on a slow boat to The Congo once our DWMG campaign is finished!