Wilkinson's Campaign - Adventures in the Dark Continent

 


A pioneering film crew aims to bring the perils of Darkest Africa to the streets of London via the newfangled silver screen. At the start of the campaign roll 1d6:


    Wilkinson’s orders require him to take the film crew at start of campaign. 

2-3  Wilkinson may choose to take film crew at start of campaign.

4-5   Film crew accompanies gunboat/river launch and then joins expedition.

6      Film crew organise their own transport and are never heard from again…


Whilst accompanied by the film crew, extra Campaign Points can be gained (see card details below). Campaign Points gained in this way are discarded if the film crew are killed (or otherwise lost). 

The film crew are represented by a group of four suitable figures and treated as an additional baggage unit. They have enough of their own equipment to manage so can't act as porters to carry other objects. All other baggage rules apply. 


Film Crew

A pioneering film crew that aims to bring the perils of Darkest Africa to the streets of London via the silver screen. 

Whilst accompanied by the film crew, extra Campaign Points can be gained as follows:

+1 Win a battle

+1 Encounter game animals during a scenario

+1 Encounter a lion/leopard during a scenario

-2 Lose a battle

Or as specified by scenario

Retain card. Does not count as an object.

Baggage unit.

This card and any extra Campaign Points are discarded if the film crew unit is lost. 

Hongo: 0

Campaign Points: special

*faq* replaces baggage unit if transported on gunboat or river launch. 


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