Traps and Hazards represent events that may be triggered when a unit enters a piece of dangerous terrain during a battle. The event may affect one or more units and may be temporary or last until the end of the battle. Whether a battle uses these cards or the standard MWWBKs rules for dangerous terrain is defined in the scenario.
I've moved these rules to their own pages (jungle & swamp).
A full contents for the campaign can be found here.
Wonderful selection of cards, very rminiscent of "Ubonga" that I used years ago (by Chris Ferree iirc).
ReplyDeleteThanks, not seen Ubonga so will have a Google…
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