Various tribal units that may be encountered during scenarios:
The Wasimba
- Warriors x 16: tribal infantry; fierce; (4 pts)
- Spearmen x 16: tribal infantry; (3 pts)
- Archers x 16: tribal infantry; well-armed sharpshooters; (5 pts)
- Bunduki x 16: tribal infantry; antiquated muskets; unenthusiastic; (3 pts)
- Villagers x 16: tribal infantry; non-combatants: fighting suffers -1 penalty so hitting on a d6 roll of 6 instead of 5 (2 pts); normally fielded in units of 8 (1 pt) or 4 (0.5 pts)
Pygmies
-Pygmy Warriors x 16: tribal infantry; fierce; well-armed sharpshooters (thrown spear); use poison: post battle roll suffers -1 penalty; skilled skirmishers: may either move at full rate and fire with half figures or fire with all figures and move at half rate, other skirmishing rules apply; (7 pts)
- Pygmy Archers x 16: tribal infantry; well-armed sharpshooters (bow); use poison (see above); skilled skirmishers (see above); (7 pts)
Azande
- Azande Warriors x 16: tribal infantry, fierce; well-armed sharpshooters (throwing knife with range of bow); (6 pts)
- Azande Spearmen x 16: tribal infantry; (3 pts)
- Azande Auxilaries x 12: irregular infantry; veteran; field craft; (6 pts)
- Azande Musketmen x 12: irregular infantry, field craft; poor shots; poorly equipped; (3 pts)
Misc Tribal Units
- Warrior Fanatics x 16: tribal infantry, fierce, fanatics: free actions are At the Double and Attack. Stand To is ordered action. Must move At the Double towards a visible enemy and Attack closest enemy unit in range; to the death: Never take pin test or receive pins through any means; (7 pts)
- Cannibal Warriors x 16: tribal infantry; fierce; cause terror in enemy irregular and tribal units: When an enemy unit Attacks it suffers temporary -1 penalty to discipline. When cannibals Attack, enemy unit suffers temporary -2 penalty to discipline; (6 pts)
- Elite Warriors x 16: tribal infantry; elite; fierce; (6 pts)
- Veteran Warriors x 16: tribal infantry; veteran; fierce; (5 pts)
- Young Warriors x 16: tribal infantry; (3 pts)
- Veteran Spearmen x 16: tribal infantry; veteran; (4 pts)
- Local Levies x 16: tribal infantry; unenthusiastic; (2 pts)
[Design Note: Some of these units are very strong and encountering several of them at full strength would likely cause Wilkinson something of a headache. I've therefore been careful to balance scenarios. We want the scenarios to be challenging but don't want Wilkinson to get slaughtered in his first action. Units can therefore be fielded at half strength (or even fewer). To do this I simply reduce the points cost of the unit as appropriate. So a half strength unit of cannibals will cost just 3 pts etc.]
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